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Hooooooooooooo boy this is an exciting announcement folks. AMC, the same network that puts out Mad Men, picked up the rights to Robert Kirkman’s The Walking Dead. Easily one of my favorite comic books, and not just because it has zombies. This is human drama at its finest. And who, you may ask, is attached to write, direct, and executive produce? Why, it’s Frank Darabont! Famed adaptor of The Shawshank Redemption, The Green Mile, and The Mist to the big screen! His film adaptation of The Mist in particular leads me to believe he is the perfect man for the job.

Full story at The Hollywood Reporter. Try to keep the squeels of joy to a minimum.

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Just a couple of badasses

This is how you do it

DoubleBear Productions made an announcement that has my mouth watering. An RPG set during a zombie apocalypse. Here are some of the details straight from DoubleBear founder Brian Mitsoda:

-Set during the breakdown of society as emergence of zombies causes widespread panic and disorder.

-Slow, shambling zombies. Spreads like a virus/bite transmission. No, you are not a zombie, that would be stupid.

-Serious examination of a national crisis or natural disaster. Humans and a lack of order are a bigger threat than the undead. Think Hurricane Katrina, Children of Men, Dawn of the Dead NOT Resident Evil, Return of the Living Dead, zombie shooter-type games.

-Game is about survival. Scavenging resources, exploring the area, dealing with other survivors, and managing a “shelter” of sorts are the main focus of the game. More on this later.

-Game is open-ended. There are characters and events that could happen, but the story depends on where you go, what you do, and who you meet.  Of course, there’s a lot more to this and we’ll go into more details as time goes on.

Did he…did he name drop Children of Men? Shelter management? And did I mention this guy worked on Vampire: The Masquerade: Bloodlines? If you can’t tell my excitement gauge is set firmly to “Giddy”. Expect me to post any updates about their game on this site. Because I think I’m in love.

I'll do this to you if you bitch about this game

I'll do this to you if you bitch about this game

People have been complaining about Left 4 Dead 2. They spout nonsense such as “too soon” and “why isn’t this an update for the first game” and worst of all “lets start a petition and not buy this”. I despise these people. Give Valve the benefit of the doubt because if you liked the first game, you’ll enjoy this just as much.

I jumped on the opportunity to play one of the segments of the newly revealed swamp level over the weekend at Comic Con. Fred, myself, and two other strangers put up a valiant fight and only one of the people I didn’t know died. It felt good after how badly Dead Space: Extraction hurt me.

If you’ve played the first game, you know what this is all about. Killin zombies. Luckily, there are enough differences to set this apart from the first game. The new weapons are awesome. I tried my hand at the new sniper rifle, the AK-47, and the cricket bat. The sniper rifle was miles better than the one in the first game. It uses a clip instead of a bolt action, so i could squeeze several shots off in quick succession. Awesome. The AK was a typical machine gun and didn’t really light my world on fire (speaking of fire, the new incendiary rounds are quite nice). And lastly the cricket bat was decent, but let’s be honest, I don’t want to be that close to the infected if I don’t have to be, so I stuck with the sniper rifle most of the time.

The new infected help mix things up a bit. The spitter reminds me of Gollum, crawling around on all fours being annoying. His little spit gobs hurt and splatter on the screen. I hate him. The charger is really good at slamming me into the ground. I hate him too. (Because they’re good at messing me up, not because they’re bad ideas.) All of your other favorite special infected made appearances too, so don’t worry about them being side lined by the new kids on the block.

Hate these things. HATE

Hate these things. HATE

I didn’t notice any of the ‘uncommon common infected’ but the regular infected have gone through a major change: limb damage. That’s right, you can now shoot off arms and legs, making Left 4 Dead 2 even more violent than the first game. Sweet.

The level itself was set at night in a swamp. No rainbows and sunshine here folks. Most of the time we were wading around in water and it was quite spooky. At one point we came across a crashed air plane and had to open the emergency hatch to get past it, alerting a hoard. The action is just as frantic and exciting as before. Unfortunately we didn’t come across any moments that forced us to keep moving, as opposed to the old holing up and weathering the storm strategy.

After my hands on time with this game I’m confident that Valve will make it worth the sixty-dollar price point. It looks like more zombie killing fun with enough changes to justify the sequel status. Bring on the zombie rush Valve, I’m ready.