You will not often see me writing up reviews of video games for the simple fact that I am of that breed of casual gamers whose last video game related purchase was the second super smash brothers (brawl? royale? gangbang? mosh pit? the game cube one.) I generally just play video games when with other people in a social setting. So I leave such opinions to my far more qualified colleague.

But at Comic Con I was able to play video games that have not yet been released and as such I will offer up what thoughts I have based on the less than five minutes of game play I was afforded by the sweaty, throbbing mass of body parts that is San Diego once a year.

Dante’s Inferno

Okay, so this was the game that I had the most fun playing. I was a fan of the original Devil May Cry back in the day, and this game reminded me of DMC on acid. In the tiny part that I played, I used a giant scythe to cut down skeletons, then performed a combo on a dude riding a three-story minotaur so I could use the minotaur to rip the head off of the skeleton barge that I was using to fly through whatever God-forsaken part of hell that I was in (yeah, at no given point did I really understand why I was doing what I was doing, not that it mattered). The action was crisp and the attacks, thanks to the scythe, were new and interesting. It was easily accessible and, if I still bought video games, I would probably be waiting for this one to come out.

Dead Space: Extraction

I have never been a fan of rail shooters, whether it was Time Cops 2 at Chucky Cheese’s or this Wii bullshit they’re pulling out now. We have the technology, allow me to move on my own accord. The fact that there is a co-op for DS:E at least means that I could see myself having fun playing this with somebody else. But that’s the only context.

Uncharted 2: Amongst Thieves

Man, I don’t even know the last time I tried shooting something with a playstation controller that didn’t involve materia and at least one talking animal. While it had smooth gameplay when watching other people play, I was sort of spastic with the whole thing. Still, there seemed to be smooth transition from shooting to hand-to-hand combat when in close with the enemies, including from-behind spine breaks, always a crowd pleaser. Got to play this alongside a guy dressed like Francis from Left 4 Dead who couldn’t figure out until the round was over that he was on the same side as the other players and supposed to be shooting the NPCs.

Left 4 Dead: 2

Really, what else do you need to know about this besides the title? The only new hand weapon I got to play with was what looked like a cricket paddle (?) in a Louisiana swamp, and it had the same sort of awkwardness as when you’re carrying around fire-extinguisher or gas cannister in preperation for when you might need it. But the new guns were fun, and it was nice to have a completely fresh map where you have no clue where you need to go or what the fuck might jump at you when. And we were either playing very easy or else both the tank and the witch have been made much easier to kill.

And that is a summation of my VG experience. There will probably a recap of the webcomics people I hit up soon, and another two-man wolfpack review in honor of Mystery Team, which we also got to see at Comic-Con (Spoiler: It’s goddamn hilarious).

signing off//

I'll do this to you if you bitch about this game

I'll do this to you if you bitch about this game

People have been complaining about Left 4 Dead 2. They spout nonsense such as “too soon” and “why isn’t this an update for the first game” and worst of all “lets start a petition and not buy this”. I despise these people. Give Valve the benefit of the doubt because if you liked the first game, you’ll enjoy this just as much.

I jumped on the opportunity to play one of the segments of the newly revealed swamp level over the weekend at Comic Con. Fred, myself, and two other strangers put up a valiant fight and only one of the people I didn’t know died. It felt good after how badly Dead Space: Extraction hurt me.

If you’ve played the first game, you know what this is all about. Killin zombies. Luckily, there are enough differences to set this apart from the first game. The new weapons are awesome. I tried my hand at the new sniper rifle, the AK-47, and the cricket bat. The sniper rifle was miles better than the one in the first game. It uses a clip instead of a bolt action, so i could squeeze several shots off in quick succession. Awesome. The AK was a typical machine gun and didn’t really light my world on fire (speaking of fire, the new incendiary rounds are quite nice). And lastly the cricket bat was decent, but let’s be honest, I don’t want to be that close to the infected if I don’t have to be, so I stuck with the sniper rifle most of the time.

The new infected help mix things up a bit. The spitter reminds me of Gollum, crawling around on all fours being annoying. His little spit gobs hurt and splatter on the screen. I hate him. The charger is really good at slamming me into the ground. I hate him too. (Because they’re good at messing me up, not because they’re bad ideas.) All of your other favorite special infected made appearances too, so don’t worry about them being side lined by the new kids on the block.

Hate these things. HATE

Hate these things. HATE

I didn’t notice any of the ‘uncommon common infected’ but the regular infected have gone through a major change: limb damage. That’s right, you can now shoot off arms and legs, making Left 4 Dead 2 even more violent than the first game. Sweet.

The level itself was set at night in a swamp. No rainbows and sunshine here folks. Most of the time we were wading around in water and it was quite spooky. At one point we came across a crashed air plane and had to open the emergency hatch to get past it, alerting a hoard. The action is just as frantic and exciting as before. Unfortunately we didn’t come across any moments that forced us to keep moving, as opposed to the old holing up and weathering the storm strategy.

After my hands on time with this game I’m confident that Valve will make it worth the sixty-dollar price point. It looks like more zombie killing fun with enough changes to justify the sequel status. Bring on the zombie rush Valve, I’m ready.